Game maker 8 platform game tutorial




















The positive thing is that vertical moving platforms which are moving down are so that you also move down because of the gravity so they always work. For a vertical platform you can use the same code as above with a few minor adjustments.

However using this code will give problems because when you are not yet standing on top of the platform you can get stuck inside it. So add:. Likely some works is needed to make these examples work for GameMaker Studio. Horizontal Platforms With a horizontal moving platform the trick is to check the speed of the platform below you and adjust your speed to it. First you need to check whether you are standing on ground: Example code if! Tried and refined over last few years - has successfully formed the basis of games for CIDA over several years.

Your rating is required to reflect your happiness. It's good to leave some feedback. Something went wrong, please try again later. To ensure quality for our reviews, only customers who have purchased this resource can review it. Aimed at beginners and intermediate users alike, this series will have you leaping over pipes and jumping on Goombas in no time.

You start by setting up your game environment and then move on to player movement. This is aimed at total beginners who are itching to build their very own classic RPG.

Part 1 covers a state-machine to create a basic attack. This is a code-heavy tutorial that focuses on the concepts behind creating a melee system. In this video HeartBeast will guide you through shaders in GameMaker. This tutorial starts with some simple demonstrations and concludes with making a custom greyscale shader in GameMaker.

This video, also from Shaun Spalding, concentrates on creating bodies of water for a 2D platformer. Using his own game PokeyPoke as a reference, Shaun will teach you how to implement a complex water effect. Just note that in the introduction Shaun mentions this video is more focused on concepts rather than implementation. This tutorial walks you through building an RPG farming sim game. FriendlyCosmonaut will first walk you through the fundamentals of using GameMaker Studio before introducing you to opengameart.

Crafting a turn-based game can be challenging for sure. Check out the description below the video for the source files if you want to use the same sprites and code. This basically holds a pack of pixel art that makes a great learning resource.

Have you ever wanted to create your shooter game in the style of the original Doom or Duke Nukem? Some players will enjoy the retro look of this kind of game which keeps them popular among game devs.



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